Centre of Metaverse is a research and development centre at Ajay Kumar Garg Engineering College, founded in 2023. We are a group of students who share a passion for augmented reality, virtual reality, and 3D modelling. We are a hub for innovation, where we experiment with the latest technologies and work on various exciting projects, turning our imagination into reality. We welcome you to come with us on a wonderful journey into the Metaverse, where we will be your reliable companions in this exhilarating adventure where the real and the virtual worlds blend.

Our Mission

The “Centre of Metaverse" is dedicated to serving as a creative sanctuary for students with a passion for augmented reality, virtual reality, and 3D modelling. Equipped with advanced technology, we encourage exploration and innovation, where technology and creativity converge harmoniously.

A Glimpse into Our World

The “Centre of Metaverse" society is dedicated to exploring exciting technologies like augmented reality, virtual reality, and 3D modelling. Our activities encompass cutting-edge research, creative projects, and skill development opportunities in these domains. We offer workshops, training, and seminars to equip our members with the latest tools and knowledge, keeping them at the forefront of innovation.

Collaboration is at our core, encouraging members to work together on imaginative projects that push the boundaries of these technologies. Our collective approach allows us to achieve more together.

Metaverse Symphony

Augmented Reality

Augmented reality (AR) is a groundbreaking technology that seamlessly integrates digital elements into our physical environment, offering an enhanced and interactive experience. Among its various applications, “Home Decor" is a standout project that revolutionises interior design by enabling real-time visualisation and customisation of living spaces. With AR, users can experiment with furniture, decor, and colour schemes within their homes, providing an immersive preview of their design choices. This innovative blend of creativity and technology offers a practical and engaging solution for transforming living spaces with style and precision.
In recent years, Augmented Reality (AR) has transcended the realm of science fiction and seamlessly integrated itself into our daily lives, bringing about transformative changes across various industries, some of such applications are:

● AR in Healthcare: Surgeons can use AR to overlay virtual images onto a patient's anatomy during surgery, providing real-time guidance and enhancing precision.
● AR in Navigation: Navigation systems are enhanced with contextual information, aiding urban planning and tourism.
● AR in Marketing: Marketing landscapes evolve with interactive campaigns. Customers virtually try products, enhancing the purchasing experience.

Virtual Reality

Virtual Reality (VR) is a groundbreaking technology that immerses users in digital environments, from realistic to fantastical experiences. “VR-RescueX" is an innovative project revolutionising disaster training, using the Oculus Quest 2 to simulate CBRN disaster scenarios for NDRF trainees. This offers a safe yet realistic environment for skill refinement, marking a significant advancement in disaster preparedness and response training.

VR with Meta Quest 2 employs a high-resolution headset and handheld controllers to create immersive experiences. It tracks head and hand movements, allowing users to interact with the virtual world seamlessly, whether for exploration, gaming, or simulating real-life situations. This hardware-software fusion ensures a captivating and immersive VR experience.

The impact of Virtual Reality (VR) extends far beyond our imagination. These technologies redefine real-life scenarios such as:

● VR in Education: Education becomes immersive, allowing students to explore historical events, travel to distant places, or engage in complex scientific simulations.
● VR in Corporate Training: Employee training programs leverage VR for simulated environments, improving safety and efficiency.
● Virtual Shopping: Retailers use VR to create virtual stores, enabling customers to browse and shop for products in a virtual environment

Three-dimensional Modelling

Three-dimensional modelling, or 3D modelling, is a creative and versatile digital process used in fields like animation, gaming, architecture, and product design. It transforms our perception and interaction with virtual spaces, creating lifelike environments. Blender, an open-source 3D modelling software, is a top choice for its extensive features. The process involves creating the model's structure, refining it through mesh editing, adding details and textures, and enhancing realism with lighting and rendering. Blender's animation system adds dynamic movement, and the final product can be exported in various formats, making it indispensable for 3D modelling, animation, and visualisation in the various industries.

Let's explore the real-life usages of 3D modelling:

● Architectural Visualisation: 3D modelling is used to create realistic visualisations of architectural designs, allowing architects and clients to explore and understand the spatial layout before construction.
● Game Environments: 3D modelling is used to design and render realistic game environments, enhancing the overall gaming experience.
● Virtual Sets: Virtual reality (VR) and augmented reality (AR) productions leverage 3D modelling to create immersive virtual sets.

FACULTY COORDINATORS:

(Head of Department)
Dr. Rahul Sharma
(Faculty Coordinator)
Mr. Pancham Singh
(Faculty Coordinator)
Mr. Pankaj Singh

STUDENT COORDINATORS:

SANDEEP GUPTA
ANANYA AGARWAL

ACTIVITIES AND EVENTS

METAHUNT - Recruitment Drive

• Date: September 22, 2024
• Rounds: Concept Submission → Prototype Development → Final Presentations
• Objective: Identify top AR/VR developers & 3D designers for the Centre of Metaverse
• Outcome: Selection of the most promising individuals for future projects

METAHUNT was a highly competitive recruitment event designed to identify the most talented AR/VR developers and 3D designers among AKGEC students. The event comprised multiple rounds, starting with concept submissions, followed by prototype development, and concluding with final presentations evaluated by expert mentors. Participants showcased their skills in immersive technology development, and the most promising individuals were selected to join the Centre of Metaverse. The event provided a platform for aspiring technologists to demonstrate their creativity and problem-solving abilities.

ORION - AR Hunt Competition

• Date: December 8, 2024
• Speaker: Chhavi Garg (Immersive Tech Expert)
• Event Segments: Expert Session → AR Hunt Competition → Awards Ceremony
• Prize Pool: ₹3,000 for top performers

ORION was an interactive and engaging event designed to introduce students to the world of augmented reality. It began with an insightful speaker session by Chhavi Garg, who shared her expertise on the latest trends in immersive technology. Following the session, participants took part in an AR Hunt competition, where they solved puzzles using an AR-based app. The competition blended education with entertainment, allowing students to apply their knowledge in a hands-on setting. The event concluded with an awards ceremony, recognizing top performers with a prize pool of ₹3,000.

Position

Winners

Prize

1st

Asmit Sharma, Sandeep Yadav, Rounak Agarwal, Anirudh Agarwal

₹1,500

2nd

Rudra, Ayush

₹1,000

3rd

Manan, Aditya Garg, Saksham Garg

₹500

National UX Hackathon Victory - IIT Delhi

• Participants: 171 teams from across India
• Project: Eco-Conscious Lifestyle Tracker
• Team Name: 404 Not Found (Visionary)
• Team Members: Abhishek Sharma, Apurva Krishna Singh, Krishna Mahajan, Nitish Kumar
• Result: 1st place with a prize pool of ₹15,000, JioSaavn Pro vouchers, and exclusive goodies.

The Centre of Metaverse secured 1st place in the National UX Hackathon, organized by IIT Delhi, competing against 171 teams. Their AI-powered Eco-Conscious Lifestyle Tracker impressed judges from Microsoft, Havells, and Zomato. organized by IIT Delhi. Competing against 171 teams, our students developed an AI-powered Eco-Conscious Lifestyle Tracker that impressed industry experts from Microsoft, Havells, and Zomato. This victory highlights our commitment to sustainable and user-friendly design.

IIT Ropar GameJam

• Participants: 187 competitors
• Project: Tiny Tinker: Broken City
• Team Name: Sleep Deprived
• Team Members: Harshit Ojha, Himanshu Tomar, Kartik Wadhwa, Madhav
• Result: 2nd place with premium Bluetooth speakers and silver medals.

Our team “Sleep Deprived” earned 2nd place at IIT Ropar’s GameJam with Tiny Tinker: Broken City, a 3D puzzle-based adventure game. Competing against 187 participants, they showcased immersive storytelling and problem-solving skills.”Sleep Deprived” showcased their game development prowess with Tiny Tinker: Broken City, a 3D miniature adventure game. Competing against 187 participants, the team secured the runner-up position with an innovative game concept that combined puzzle-solving and immersive storytelling.

IIT Jodhpur GameJam Victory

• Participants: 119 competitors
• Project: 3D Escape Game at Bhangarh Fort
• Team Name: Sleep Deprived
• Team Members: Harshit Ojha, Himanshu Tomar, Kartik Wadhwa, Madhav
• Result: 1st place with ₹50,000 from a ₹1,00,000 prize pool.

The team “Sleep Deprived” won 1st place at IIT Jodhpur GameJam with a 3D escape game set in Bhangarh Fort. Their engaging puzzles and gripping narrative secured them ₹50,000 from a ₹1,00,000 prize pool. developed a 3D escape game set in the historic Bhangarh Fort. The game featured intricate puzzles and a gripping narrative, securing the top spot among 119 competitors and earning a substantial cash prize of ₹50,000. This win further establishes the Centre of Metaverse as a leader in immersive game design.

AICTE Challenge – Innovation & Teamwork

• Highlights: Recognized for exceptional innovation and teamwork in the AICTE Challenge
• Outcome: Earned accolades for developing creative solutions and fostering collaborative spirit
• Judging Panel: Included prominent industry experts

The Centre of Metaverse was recognized for innovation and teamwork in the AICTE Challenge. Their creative solutions impressed the judging panel, earning them accolades in the competition. the team’s outstanding performance in the AICTE Challenge, where they showcased innovative approaches and strong collaboration. This recognition not only underscored the technical and creative skills of the Centre of Metaverse team but also reinforced the society’s commitment to excellence in immersive technology. The accomplishment serves as a testament to their ability to merge innovation with effective teamwork, setting a benchmark for future projects.

Open Source & GovTech Collaboration

• Team Member: Soumya Maheshwari
• Highlights: Participation in the Code4GovTech initiative under an open-source framework
• Focus: Developing technology solutions for government applications
• Outcome: Strengthened the society’s leadership in digital innovation and public sector tech transformation

Soumya Maheshwari, a member of the Centre of Metaverse, led the participation in the Code4GovTech initiative, contributing to open-source solutions for government applications. This project reinforced our expertise in digital transformation and public sector technology. The initiative brought together diverse talents to build sustainable, scalable solutions for public services, illustrating how open-source methodologies can drive digital transformation in the public sector. This accomplishment further establishes the Centre as a pioneering hub that leverages community-driven innovation for societal impact.

AR Treasure Hunt Game

• Objective: Provide an interactive experience using AR technology
• Functionality: Scans objects as per clues to provide hints to participants
• Purpose: Showcase and provide students hands-on exposure to AR tech

The Centre of Metaverse developers created an AR-based game application to enhance the Treasure Hunt experience. The app allowed participants to scan different objects as per the given clues, offering real-time hints and interactive engagement. This initiative aimed to familiarize students with augmented reality technology in a practical and entertaining manner.

3D Virtual Campus Tour

• Objective: Develop a digital prototype of the college campus
• Technology: 3D modeling for virtual navigation
• Purpose: Enable prospective students and visitors to explore the campus remotely

The team is working on a high-resolution 3D model prototype of the college campus. This project will allow users to take a virtual tour, helping prospective students and visitors explore facilities, infrastructure, and key locations within the college. The initiative aims to enhance accessibility and engagement using advanced visualization tools.